Thursday 1 September 2011

Minecraft 1.6.6 - 1.7.3

Version Date of Addition Additions Summary
1.7.3 July 8, 2011 Bug Fixes:
  • Corrected a block duplication bug when using pistons.
  • Corrected a redstone torch duplication bug when using pistons.
  • Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
  • Ice blocks are now pushed without causing water streams breaking everything.
  • Powered Rails are no longer being powered magically without a power source.
  • Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
  • Doors no longer create purple particles.
  • Hacking clients can no longer edit texts of placed signs in multiplayer.
  • Changed so that paintings pushed by pistons will pop off.
New Bugs:
  • When two lines of pistons push sand blocks against each other, a duplication bug occurs.
1.7.2 July 1, 2011 Bug Fixes:
  • Crashed worlds now work again.[1]
  • Disappearing piston fixes.[2]
  • Pistons that caused crashing for multiplayer servers fixed.
New Bugs:
  • When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)
1.7_01 June 30, 2011 Bug Fixes:
  • Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
  • Fixed right clicking on a sheep empty-handed causing game to crash.
  • Worlds crashed are now loadable again.
New Bugs:
  • If a piston is activated and it disrupts a redstone wire, torch, repeater, pressure plate or any other block providing power and doing so will cut power to the piston in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
  • When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly!" warning.
  • In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown.
  • The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door. If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door.
1.7 June 30, 2011
  • Added pistons.
  • Fixed clay generation.
  • Flint and Steel or redstone is now required to trigger TNT.
  • Fences can be stacked.
  • Added Shears.
  • Redstone wire now will connect to a repeater.
  • Shears can be used to pick up leaf blocks.
  • Shears can be used to shear sheep without hurting them.
  • Sheep no longer drop wool from being punched, only from being killed when they are unsheared.
  • New textures for Cobblestone and Brick blocks.
  • Silverfish skin was added (possibly for Beta 1.8).
  • When pressing F3 in-game, a value from 0 to 3 will appear to indicate direction.
  • The gray textures in the breaking animation have been replaced with opacity.
  • Squid can now despawn.
  • Single slabs now use the bottom half of the full block's texture.
  • Cobweb now requires shears or a sword to be broken properly, and drops 1 string when destroyed.
  • The bed side texture has been moved in the texture pack file, as well as the cake texture.
New Bugs:
  • Pushing leaves, water, lava, levers, tall grass, flowers, mushrooms, saplings, dead shrubs and sugar canes with a piston causes the game to crash. In SMP the server crashes and restarting it doesn't necessarily fix the problem.
  • Right clicking sheep while holding nothing causes the game to crash.
  • When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash

Minecraft Update 1.5_01-1.6.6

1.6.6 May 31, 2011
  • Bonemeal can grow tall grass and flowers on grass blocks.[3]
  • Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
  • Glowstone Changes
  • Removed humans(?) (mentioned as Herobrine in Notch's patch notes as a joke).
Bug Fixes:
  • Fixed beds not working very well in SMP.
  • Boat Fixes
    • Destroying a Boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
    • Boats float up to the surface quicker.
    • Boats falling down into water lose their vertical momentum much faster.
  • Shift clicking a tool into a chest no longer restores it to new.
New Bugs:
  • When putting torches all around a bed in SSP, you will not sleep until daytime. (?)
  • When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
  • When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall.
  • Setting the new server option view-distance lower than 10 reduces the spawn rate significantly. [1]
  • Arrows fired by skeletons originate from above their model.
1.6.5 May 28, 2011
  • Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[4]
  • Improvements for slow and old computers.[citation needed]
  • Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory.
  • Version number no longer displayed while playing. Still visible on title screen and in F3 mode.
  • Players riding anything or sleeping in anything will stop doing so when they leave the game now.
  • Sneaking effect got decreased. The character's feet looks like it's in the air.
  • It is now possible to climb stairs and slabs while sneaking.
Bug Fixes:
  • Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
  • Dropped equipment no longer breaks on the first use. (In some cases it still will).
  • Objects will now be pushed out if they are within a block.
  • Lighting acts normal again when placing/removing torches.
  • The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
  • Fixed CPU issue on multiplayer.
  • Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
  • Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
  • Fixed the players health appearing to be full when entering/exiting the nether.
  • Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
  • Fixed the achievements window rendering some graphics outside the clip window.
  • Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.
New Bugs:
  • On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.6.5. [2] [3]
  • Memory leaks. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory. [4] [5]
  • Setting Framerate Limit to 40 FPS may increase CPU usage on some computers. [6]
  • When Dead Shrub (Type of tall grass) (Not Desert Dead Shrubs) are broken, their particles are gray (no hue).
  • Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
  • Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
  • Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
  • Setting view-distance=7 (or lower) in server.properties causes part of the maps (item) to revert. [7]
  • In SMP, sometimes when entering the World from the Nether, the sky will remain red.
  • Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
  • On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station.
  • If you shift click an item into a full chest, the client will not crash, but the server does.
  • Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
  • Shadows sometimes do not update.
  • Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
  • Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
  • You cannot place redstone on TNT anymore.
  • Left clicking on a series of Doors/Trap Doors will open all within range of your punch instead of the first.
  • Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
  • Mobs don't despawn from chunks you are no longer in. (SMP Fix)
  • Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
  • SMP: When too many items are generated at once (Entity Overload / Large amount of Explosions) the client will fail to update some of them. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.
  • SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
  • When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. (This is similar to not having any progress bar when it says Saving Chunks)
1.6.4 May 26, 2011 Bug Fixes:
  • Attempted fix for CPU usage issue on singleplayer and multiplayer.
New Bugs:
  • Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
  • Entering and exiting the nether in SMP resets health bar, but not health.
  • Dropped tools, once picked up, disappear after first use [8]. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
  • Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. [9]
  • If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish)
  • If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
  • Sometimes freezes most water into ice regardless of if its in a snow biome or not.
  • CPU issue fix is still failing, same loop as 1.6.3
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. [10] [11]
  • Achievement display is sometimes off-panel. [12]
  • Updating of lighting due to Torches and other player instigated sources seems to be even worse.
  • Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
  • Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
  • Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
  • Fire does not show up on a map item.
  • Fire sticks around much longer on blocks it can't burn.
  • Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
  • You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
  • If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
  • When boats are submerged, they do not float back to surface. [15]
  • All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
  • Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
  • Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
  • Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [16]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
  • Craftable maps sometimes don't display the correct name, become blank or have gaps.
  • When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
  • When riding a boat with a map out, the player sometimes dies for no apparent reason.
  • Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
  • When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
  • The corruption of world when running out of memory fix does not always work.
  • When entering and leaving nether life is shown incorrectly as full.
  • Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.
  • Mushrooms can spread through walls.
  • Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
  • Maps sometimes stop updating the player position.
  • Spawn locations do not change when you sleep. (?)
  • Spawn locations may randomly shift large distances (?)
1.6.3 May 26, 2011
  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
  • 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
Bug Fixes:
  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
New Bugs:
  • FPS limiter limits FPS to 41 instead of 40.
  • The fix for the CPU load issue is not working, and still starves all other threads.
1.6.2 May 26, 2011 Bug Fixes:
  • Fixed new item duplication bug
New Bugs:
  • The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
  • When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
  • Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
  • Tall grass can grow on dirt with no grass on it.
  • Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
  • It is now impossible to row a boat in 1 block deep water.
  • Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
  • When quitting game the "Saving Chunks" progress bar does not appear sometimes.
  • When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
  • "Out of memory" error. Often appears after the "blocks don't disappear" bug.
The following bugs only occur in new chunks generated in 1.6.2:
  • Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
  • The textures don't load on some chunks (The blocks are present but with transparent textures).
  • Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
1.6.1 May 26, 2011 Bug Fixes:
  • Fixed item bug when picking up an item with a full inventory causing this to happen
1.6 May 26, 2011
  • Added Nether support to multiplayer.
  • The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. [17]
  • Added craftable Maps.
  • Added trapdoors.
  • Added Tall Grass in some biomes.
  • Mushrooms now spreads (very) slowly.
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • Added Dead Shrubs in Deserts.
  • Added allow-nether (set to true or false) in server.properties.
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
  • Doors make sound for other players in multiplayer.
  • The record player now supports more than 15 different songs. No new songs/records were added, though.
  • Activated dispensers make sounds and trigger particles in multiplayer.
  • Players stuck in walls will slide towards the nearest gap if there is one.
  • Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
  • The blocks in the inventory and stats page got a new look.
  • Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
  • Trying to sleep in the Nether causes the bed to explode.
  • Disabled Advanced OpenGL until bugs get fixed.
  • It’s no longer possible to build solid blocks on the top layer of the maps.
  • Booster tracks are now speedier.
  • Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
  • Seeds are now found in tall grass, using a hoe on the ground no longer drops seeds.
  • Compressed network traffic more aggressively.
  • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
  • Arrows shot by players can now be picked up by all players.
  • Minecarts and boats can go through portals, empty or occupied.
  • Block icons in inventory are much brighter than they were in 1.5 and before.
  • Water below a layer of source blocks no longer behaves like source blocks (making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example). (Possibly a bug?)
Bug Fixes:
  • Fixed running out of memory corrupting the current level.
  • Fixed the side textures of grass getting extra dark when mining them.
  • Fixed anaglyph 3d rendering mode having severe visual bugs.
  • Fixed the crash screen vanishing immediately.
  • Fixed not being able to target blocks when at x or z pos 1000.
  • Fixed the achievements screen messing up the sky color.
  • Fixed saving while sneaking dropping the player through the ground.
  • Fixed a system clock change messing up the game speed.
  • Fixed rain sounds not playing with fast graphics enabled.
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
  • Fixed the attack/swing animation not being applied to the armor layer.
  • Fixed player rotation not being loaded correctly when loading a saved game.
  • Fixed arrow physics, making them not get stuck midair when you open a door.
  • Fixed arrows hitting reeds, portals, and other non-solid blocks.
  • Fixed keybindings not getting saved properly under certain conditions.
  • Fixed the player not being able to sneak off lowered blocks like cacti.
  • Fixed a bug where the player could mine without swinging their arm.
  • Fixed boats placed on snow being placed too far up.
  • Fixed submerged boats rising very very fast.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • Fixed a game crash when riding a vehicle or animal into the nether.
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed dispensers shooting through walls.
  • Fixed fire hurting through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed dispensers biasing later slots.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed rain falling through liquids.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed water interacting strangely with glass.
  • Fixed glass not blocking rain sound.
  • Fixed fences and signs preventing grass from growing.
  • Fixed rain and snow being incorrectly lit.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed ice so it regenerates regardless of whether it’s snowing or not.
  • Fixed rain falling too slowly.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed creepers retaining charge level when they can’t see their target.
  • Fixed dying in the nether spawning new portals.
  • “Fixed” beds in the nether. example of the *fix*
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed redstone repeaters having the wrong particles.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl in multiplayer.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed healing not flashing the health bar in multiplayer.
  • Fixed arrows being animated really strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed the compass not pointing at the spawn location in multiplayer. This does not seem to have been fixed example
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed record players spawning client-side fake records in multiplayer.
  • Fixed records not playing for other players in multiplayer.
  • Fixed players spawning in the wrong location and quickly lerping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen.
  • Fixed loads of exploding TNT generating way too many particles, possibly crashing the client.
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side in multiplayer.
  • Fixed weather sometimes changing client-side in multiplayer.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts’ firing animation not being visible in multiplayer.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fire does not displace water anymore.
New Bugs:
  • Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [18]
  • The frames per second of the client dropped considerably for some users. [19]
  • Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
  • Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
  • Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
  • Hatches Close through you even if standing at same level.
  • Tall Grass are off centered and can float off edges. (Possibly a feature?)
  • When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
  • When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
  • watercolor.png doesn't do anything.
  • If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
  • After death, any items dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up (example: [20]).
  • Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
  • Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
  • Furnaces will sometimes eject all but the last item in every slot.
  • Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
  • An item bug was introduced where people could pickup items while their inventory is full. [21]
  • Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
  • The screen from clicking "Save and quit to title" no longer has a progress bar.
  • Any music discs left in a jukebox before Beta 1.6 can not be ejected
  • Trapdoor(Hatch) textures are mirrored wrongly. [22]
  • Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
  • Closed Trapdoors/Hatches let drops fall through.
  • Maps trying to view The Void will crash the game.
  • Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. [23]
  • If you are in a minecart and fall a distance that normally would cause damage, water will not cushion the fall and stop damage.
  • Player orientation arrow on maps orients about 15° to the right of actual facing.
1.5_02 (Server only update) April 20, 2011 Bug Fixes:
  • Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
  • Players no longer get the "dirt screen" when taking something out of the Crafting Table
New Bugs:
  • Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
  • "Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (unknown for multiplayer, unknown for SP)
  • During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
  • Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by closing and reopening minecraft, or killing the wolves off and taming new ones.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Minecarts on fire can no longer be put out by nearby water.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • Dropped blocks are not being ejected upwards.
  • Buttons cannot be placed on glowstone.
1.5_01 April 20, 2011 Bug Fixes:
  • Blocks can now be placed on Snow.
  • Rain no longer goes through translucent blocks.
  • Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
  • Pumpkins are no longer worn backwards.
  • Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
  • Game no longer crashes when rails are placed next to detector rails, or vice versa.
  • Wolves are less common than in 1.5 (but more common than in 1.4).
  • Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
  • If Minecraft detects a broken save file, it will attempt to recover the world.
New Bugs:
  • Many different activities will crash SMP with an "internal server error".
  • On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
  • Rain and Snow now fall through Water.
  • Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
  • Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
  • If you have a single wolf it will sometimes turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
  • Water does not change to Ice while snowing.
  • Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
  • When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Sapling particles don't relate to the sapling placed when destroyed (i.e. Pine Sapling will show regular sapling particles)
  • Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
  • Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
  • Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
  • Aggressive mobs are unable to jump over blocks when in pursuit of the player [24]
  • Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
  • Sometimes while shift-clicking objects into chests, the shift button always acts held down. In this case, you are not allowed to pick up any items in your inventory. Once you're in a chest, clicking an item in your inventory will quick-drag the item into the chest, even if your shift key is not held down. Restarting Minecraft will fix this problem.
  • Torches are lost when attempting to place them in water. Torches simply washed away can still be collected.
  • Looking backwards whilst traveling in a minecart causes it to flash rapidly.

Minecraft Recipe ,Loook Closelyy

Wednesday 31 August 2011

Minecraft Update 1.5

  • Added Weather.
  • Added Statistics and Achievements.
  • New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings).
  • New Item Web. Cannot be found naturally.
  • SHIFT-clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
  • Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
  • Huge performance improvements for old and slow computers.
  • Crafting a ladder now produces 2 ladders.
  • If lightning strikes a pig, it becomes a Zombie Pigman.
  • If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
  • New settings in options:
    • Ability to change GUI size (Small, Normal, Large, Auto).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
  • Items can now be smelted with Saplings with the same smelting power as Sticks.
  • Dropped items in flowing water move faster than before.
  • Pigs that die by burning now drop cooked porkchops upon death.
  • Redstone dust can be placed on snow.
  • Wolves are more common, even in non-taiga/forest biomes.
  • Unarmed damage was increased from Half Heart.png to Heart.png.
  • Pressing tab will switch between input boxes.
Bug Fixes:
  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • You can now move through flowing water at previous speed.
  • Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
  • The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
  • Stairs are no longer transparent.
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.
  • Sugar can can no longer be placed on any block which is not dirt.
New Bugs:
  • Occlusion Culling (Advanced OpenGL) Seems to be toggleable without Hardware OpenGL 2.0 Support.
  • Sleeping in Bed will reset the timer for rain/snow and thunderstorms. This means, if you sleep every night the chance to get rain is very very small.
  • Sneaking can rarely make it so you can place blocks on the block you're standing on.
  • Creepers can make noises of other mobs.
  • Repetitively putting items able to be smelted in the furnace counts as a crafting statistic.
  • Achievements only work in SMP if you have already completed first achievement in Single Player.
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • Blocks can't be placed on snow.
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts or activated TNT that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [25]
  • Burning animation may remain on furnace even though all fuel is consumed, all items able to be smelted are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.
  • Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [26]
    • May be related to Wolf path-finding, "understanding of doors" fix. [27]
  • If Smooth Lighting is turned off, the middle of new stair blocks appears black. [28]
  • When you open your achievements tree, the sky turns white (Most noticeable at night). (?)
  • In SMP, deaths are not counted towards statistics.
  • When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [29]
  • When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse.